Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

Tuesday, August 3, 2010

NCAA Football 2011-The Review we've all been waiting for-Part 2

Photo Courtesy of examiner.com
Hello and welcome to the exciting conclusion of my review of NCAA Football 11 for the 360 and PS3.  As stated before, we will finish up the review by talking about the various gameplay options and of course the all important final scoring for the game.  Should you spend the money for updated rosters and ratings?  I'll decide for you, because thinking for yourself is for squares!

Wednesday, July 28, 2010

NCAA Football 2011-The Review we've all been waiting for-Part 1


First, I want to apologize for my absence, I got NCAA Football 2011 and have been so caught up in it that I haven't written a review in a while. Not to mention my supply of games to play has temporarily run dry. In any case, I feel I have now played enough NCAA Football 2011 to give it a review that will cover all the intricacies that you have come to expect me to notice in an NCAA Football game.

Cover Art for PS3 version - courtesy of pastapadre.com

In case you didn't know, I love college football. And to only a slightly lesser degree do I love the NCAA Football video game series. I have played enough of this series that I know of more long-standing issues in the game series than EA probably does. Of course they don't have the time between game releases to take care of all of these issues, so its understandable that they would still have lots of problems. But, for your benefit I will discuss things I like first, then dislikes, and things that I cannot pass judgement on.

A lot of the things I like about it are things that were either in previous editions that they had inexplicably removed before, or new additions that really add to the game on the whole. A lot of the things are little things that really shouldn't have taken this long to add to the game but are a welcome change just the same. For instance, they have finally added Squib Kicks as a Special Teams option. In previous versions during a kick off right before the end of the half, Brad Nessler would say "I think he'll probably squib this. Don't want to see the returner create lighting before half," or something along those lines, and then you would immediately kick as deep as you could regardless of whether or not you wanted to. So I am glad to see they have decided to include things that they have been suggesting we do for years. Another great thing I like is that they are finally including partial tackles and sacks, which again has been a long time coming. They even added some custom entrances for your team. For ND they slap the sign or for Clemson they touch Howard's Rock. Even if they only use 5 or 6 players instead of a whole team when entering the stadium.

See, without partial sacks these guys wouldn't get the credit they deserve. Jimmy got sacked twice in one play. They only give out half sacks in the NCAA, and he got sacked by 4 people at once. That's 2 sacks in one play. - Photo from the Associated Press

It is nice to see that EA Sports is finally taking steps to get back to their old slogan of "If its in the game, its in the game." Now if only we could get them to include all the penalties in the actual game, all the stadiums people play in, like the Meadowlands for the ND-Navy game, or Yankee Stadium for the ND-Army game. Its not like these things would take to much effort to include.

Some other changes I like that they did include are formation subs, the ability to change recruiting difficulty, and when you recruit a junior college recruit, it will tell you what year they will be upon entering your school.

The problem is that these things, while nice, do make up for the myriad of other flaws that still exist in the series. Most of the flaws are graphical or general programming problems, but then there are the other gameplay issues as well.

First, we shall discuss the graphical issues. On the whole the game looks a lot better than its predecessors, but it also has more bugs graphically than last year's game. For instance, sometimes, when you make a sack a little sign will pop up that says "USER SACK," just like it did last year, but then it won't go away...unlike last year. This makes it impossible to read your score, which can be important when deciding to go for two, or kick a field goal or some such thing. Also on occasion, your quarterback, or linemen won't line up properly after a hurry-up and then they will miss the snap or leave you open for a sack. Also, I have only encountered this problem when playing as ND at Home, but whenever you use ND's home uniform, your players names no longer appear underneath them when you have them selected or prior to the snap. This can be problematic if you have difficulty finding the little blue ring under your player when you switch to them. Whether these are graphical or general programming errors, they are annoying and just plain sloppy.

One smaller problem I have is with the fans at the games. There are only two ethnicities, black and white. And if you just go off of what you see in the pre-game video, every school is at least 50% black, if not more. While I am sure that EA is not being racist, they are being lazy. Why are there no Hispanics or Asians at the football games. I know a couple of Asians who are some of the most passionate fans you will ever see at an ND game. Why can't they be included in the crowd? And even more importantly, why can't they be players, too?



If you have ever been to a Notre Dame game, you know that there are a whole lot more white people in the stands, and there should be Hispanics and Asians as well. Also, notice that the players come down the steps in different orders both times they show the steps - video from youtube.com

Its these little things that I feel get overlooked when you crank out these games year after year without taking the time to improve them between releases.

As far as things I have not yet passed judgment on you will have to wait till part two of the review, where I will discuss the changes to recruiting in dynasties, the changes to online dynasties and new game modes. And let me just give you a teaser by saying that its not all bad, in fact some things are actually really good. There is still a lot to tell about this game.

Tuesday, July 13, 2010

Peggle: Or how I learned to Stop Worrying and Love the Unicorn

Hey loyal readers and people I am trying to guilt into reading this blog more! I am on a little vacation right now, and as such I haven't had as much writing time as I would like. But that's ok, because I know other people who like to write as well. So today's post comes courtesy of The Conquistador from El Salvador, hence forth referred to as Eto! Enjoy it immensely, for I have commanded it be so!
-Grizz


It’s easy to dismiss a game like Peggle. At points, it feel like a game that you don’t really play as much as observe, and the game is full of characters that look like a cross between Spongebob Squarepants and a Walt Disney acid trip.

Where is your god now? - photo from kombo.com

The basic premise of the game is extremely simple. Every level is filled with a number of colored Pegs, ranging from blue (the most abundant and boring; really, they do nothing except get in the way), green (they unlock your character’s special ability), red (rumor is they have no soul) and purple (they make drank). Your objective is to shoot balls out of a cannon from the top of the screen and destroy all the red pegs in the level in order to advance. Alongside the bottom of the screen, there is a “ball-catcher” (think, big bucket) that moves back and forth across the level, if your ball ends up landing inside the hole, you get an extra ball. The game mechanics seem simplistic and shallow, but they’re surprisingly enjoyable and will give you hours of fun if you can get past the seemingly shallow shell (much like Lady GaGa).

As I mentioned earlier, the artistic designers decided to get high and create a number of characters that are somewhere between Nintendo-cute and demonically possessed.

Artist rendition of what Rex from a Toy Story / Exorcist crossover would look like - photo from giantbomb.com

Each character has a different special ability that is unlocked when your ball hits a green peg. For example, the pedophile dragon shown above makes your next two balls to catch on fire and burn every peg they touch; another extends the ball catcher so that it’s easier to get extra balls. This adds some very good variety and strategy to a game that is, for the most part, about pointing your cannon and letting gravity do its work.

After all the orange pegs are cleared, the ball catcher disappears, and a row of five holes with different bonus levels show up. At the same time, Beethoven’s Ode to Joy starts blasting through your speakers. Finally, when your ball lands inside one of the holes, rainbows and stars shoot out of it, and you move on to the next level.

Seriously, these are sick, sick people making this game. - photo from 1up.com

However, it’s hard to recommend playing this game. It’s not because it’s a bad game, but because playing Peggle is like having an M&M filled with crack / cocaine and then being denied a second hit. This game is hypnotizing addictive, and makes you make up words. If you look past the graphics (or on the other hand, have that crack M&M and focus solely on the graphics) you’ll find an extremely simple but extremely addicting casual puzzle game. You can take the game’s graphical presentation seriously, or as a big joke. If you’re in the first group, you’ll probably hate this game. However, if you take the game for what it is and either ignore or find bulgy-eyed unicorns funny, you will waste your life away playing this game. Now if you excuse me, I have to go back and help my magic rabbit destroy some ginger pegs.

Hi! I’m here to end you! - photo from kombo.com

-Eto

Wednesday, July 7, 2010

ModNation Racers – Can anyone other than Nintendo Make a Good Kart Racer?

We’ve all been playing Mario Kart since we were kids. The familiar characters combined with the ability to drop into last in multiplayer just so you can blue shell your friend for stealing your three red shells via Boo (though if that happened it was your fault for not taking out the red shells to get them ready in the first place), make the Mario Kart series some of the best racing games, despite their cartoony nature. Logically, many people have tried to copy its style in the past, and none of them have managed to develop any staying power. However, ModNation Racers for the PS3 and PSP makes a better effort than most have done in the past.

Cover of ModNation Racers for the PS3 - Photo Courtesy of Sony

There are a few things that Mario Kart has always lacked. One of the most prominent of these is the lack of a storyline. One reason that Mario Kart has never had a story is because it would be difficult to explain logically why Mario is engaging a race with Bowser when Peach hasn’t even been kidnapped yet. And not only is she not kidnapped, but in the course of the race Mario will inevitably hit her with various weapons. It just wouldn’t make since. Many other Kart racers developed stories but did nothing in actual gameplay to set them apart from the Mario Kart series, and as such always failed to topple the kart racing giant that is Mario. ModNation Racers takes a shot at creating a story that coincides with the racing as well.


Career Mode Trailer - Courtesy of Youtube.com

The short version of the story is that Tag wants to be a racer but he doesn’t have the money to race so his Mother fronts the money and finds a racing coach for Tag. After Tag starts to gain some recognition his car gets destroyed and Tag then has to race for the ModNation equivalent of “The Man,” his Uncle who works for Conservative Motors, a car company that makes really boring cars. After a couple races for Conservative Motors, Tag gets fed up and finds another way to keep racing. And, all the while, Tag slowly develops an arch rival in Espresso, the top racer in ModNation. This makes for a much more complex story than you get from most kart racers, in that the actual racing is the story as opposed to Diddy Kong or Crash Team racing game in which the racing is used as a method of obtaining things for the story. The story for ModNation Racers is just overall more realistic than the typical story of a racing game.

But story should not be the most important part of a racing game. The racing should be. And unfortunately this is a weakness in ModNation Racers. The weapons are somewhat boring in that instead of having a dozen different weapons they have just 4 weapons that get upgraded to greater levels of effectiveness. While this does make collecting weapons worthwhile it also makes first level weapons too weak to really be effective and top tier weapons so effective that getting hit by one of them can drop you from 1st to 8th in an instant. There is absolutely no insentive to use a 1st tier weapon, and once you get a second tier you may as well just wait for the third tier weapon upgrade because its just one more item pod. And during the eternity you have to sit waiting for your car to restart, they have already come out with 6 new games you should probably be playing instead of this.

Some dude about to get wrecked by Hydra missiles - Courtesy of joystiq.com

And then there are the problems with control. Unlike Mario Kart Wii, where the controls are so smooth they could probably convince your sister to sleep with them without even getting her drunk first, ModNation Racers’ controls leave a lot to be desired. It is far too easy to take yourself out of a race for good. And when certain race requirements require you to spin or drift a certain amount in a race, you will often find yourself drifting to much on a turn and losing your directional control, or spin just a little two far while you are in the air, and land facing the wrong direction. The point is that they have you do too much personally and the controls become a little clunky, and in the end take away from the game experience.

However I have not yet spoken about the most unique aspect of ModNation Racers, the customization aspect. ModNation Racers goes to great lengths to give the user vast customizability in cars, characters and even race tracks. You have the ability to create your own race tracks using the same track creator the makers of the game used, or at least that’s what they claim. And though your car doesn’t go any faster based on how you design it, it does give creative players a chance to make their cars their own. Customizing your Mod (character) is a lot of fun too and even enhances the story a bit in that the Tag in the career mode, is whatever Mod you happen to have been using when you entered Career Mode. But if you don’t much care for customization and just wish there were some ready made characters for you to become attached to as your favorite like they have in every other kart racer, then you will be very disappointed with ModNation Racers because they have only one playable character that you didn’t personally create.

Car Customization in ModNation Racers, this person was clearly not very creative. "Oh you made a race car, that's so creative...dick" - Courtesy of nextgn.com

All of these custom creations have one huge downside. Load times for this game are unbearable. Sometimes the load times have been longer than an entire lap on the track you are trying to play. I cannot confirm the customizations to be the cause, but I believe that because of the fact that every local race you play requires the PS3 to render all of your customizations, over and over again. And if you play online, you have to download everyone else’s creations as well. In the end you spend far too much time waiting for a race, and not enough time actually racing.

On the whole a good game, but if you are hoping that someone will have finally given us a kart racing game that will match the omnipresent Mario Kart, then sadly you will be disappointed. ModNation Racers for the PS3 and PSP gets 7.5 clever game references out of 10.

MARIO WINS AGAIN! - Photo courtesy of gamerscityhall.com

Tuesday, June 29, 2010

Star Wars Games – Will We Ever Be Satisfied?

Every Star Wars game aims to make you feel like a Jedi, or at the very least make you feel like you are a part of that universe. Most of them fall drastically short of this mark. We are all holding out hope that The Old Republic MMORPG will be the Star Wars game to end all Star Wars game but until that comes out we still have to make due with the Star Wars Games that are already out there. If you want the best Star Wars strategy game, you should see about getting a copy of Star Wars Rebellion, it probably won’t work for your computer anymore but that was one hell of game. If you want the best Star Wars flight-based shooter, you should probably break out the old Rogue Squadron games for the 64 and GameCube. But if you want to be a Jedi you should probably choose between Knights of the Old Republic for the PC and XBox or Star Wars: The Force Unleashed for any system you are likely to have.

Probably one of the most fun strategy games I have played, Star Wars Rebellion is the most immersing trip into the Star Wars universe ever. Photo Courtesy of Gamershell.com

The Knights of the Old Republic takes place more or less in Star Wars pre-history when Sith and Jedi fought constantly over who would get to date Natalie Portman in the movies. The Jedi won, but the Sith, being the sore losers that they are, cheated and convinced Anakin to become one of them so that they would win anyways. The jokes on them though because Padme died giving birth anyways. Suck it Sith. Of course I just made all that up about KOTOR, the story is about the pre-history of Star Wars, but about a much cooler story, probably because George Lucas had very very little to do with it. Star Wars: The Force Unleashed (or as I am going to call it, STFU…sorry, I meant SWTFU, which can only be a combination of STFU and WTF) takes place at an even more important time. SWTFU takes place between Episode 3 and Episode 4. This is a much more pertinent time to the real Star Wars story which is why I have chosen to review SWTFU as the more important Star Wars Jedi game.

Photos courtesy of Gamespy

I probably just lost half of the readers by saying that SWTFU is more important than KOTOR, but hear me out. Everyone can agree that the most important part of the Star Wars universe is the part displayed in the movies and since the events of SWTFU are more important to the storyline of the movies, it therefore must be the more important. So if you still disagree with me on SWTFU then to you I say STFU, WTF makes you the authority. I’m the one with a blog after all.

So now, we move onto the review. The Force Unleashed was received by mixed reviews in the gaming and Star Wars community. Many people criticized its gameplay for being too linear, and others criticized its lack of multiplayer. Some even criticized its cinematic features for being to abrupt as they often appeared rather suddenly in the middle of a fight. And by far the most prominent complaint I have heard is that while you level up your character the bad guys also get tougher. This last complaint is particularly funny to me because if you were playing a game about, lets say, a Knight in Medieval England and as your character got significantly stronger your enemies remained exactly the same, thus making your character roughly invincible later in the game, then these same people would complain that the game got too easy as the game went on.

And there is some truth to the complaints. The game is linear, there is no multiplayer, and the in-game movies do come out of nowhere sometimes. But all of these do not warrant the low ratings the game was given. This problem occurs all too often with games that take place in worlds that game reviewers are extremely familiar with, especially with Star Wars games. The reviewers expect each new Star Wars game to feature everything that the last one did and more. This is just a silly request to begin with. Its like going to a restaurant and saying “Hey, the last time I was here I had a Turkey Sandwich, a bowl of clam chowder and a piece of key lime pie, but this time I think I want a steak with mashed potatoes and a Caesar salad. You know what, why don’t you just put all those together in one sandwich and I’ll have that, for the same price as just the original sandwich.” If every game in a genre included every good thing from every other game in the genre then they would really all just be the same game. No one was happy when Avatar was the exact same story as Dances With Wolves and Pocahontas. Even with all the good things it did graphically it was still the same story and that gets boring, really quickly. So why would you want every Star Wars game to be just like every Star Wars game? And if you just want it to be just like KOTOR, then just buy KOTOR.

To be fair that picture from Dances With Wolves isn't Lt. Dunbar and his love interest, but the pose was too good to pass up. Photos Courtesy of 20th Century Fox, Disney, and MGM respectively

However, throughout all of these complaints, one compliment has always remained. The story and characters of SWTFU are just incredible. There is not one weak spot in the voice acting or with the storyline. The story follows the life of the secret apprentice of Darth Vader known as Starkiller. At the end of Episode 3 Anakin killed all of the Jedi in the temple, but several Jedi were not in the temple at the time. This is where the story of SWTFU begins. Darth Vader has gone to the Wookie world of Kashyyyk, a world known for lush jungles, hairy citizens, and an abundance of letters that are sometimes vowels, in search of a Jedi that had been banished from the temple. While playing as Darth Vader you begin to get a feel for the controls of the game. While following the path that leads to the Jedi you have the opportunity to hurl Wookies off cliffs, blast them with force blasts, and even use your light saber as a boomerang. When you finally find the Jedi and defeat him in epic combat you discover he has been hiding a son. Vader then takes the boy and trains him in secret as his apprentice, our protagonist Starkiller. I won’t go into the rest of the story but just so you have an idea, the game deals with Darth Vader’s subservience to the Emperor and the formation of the Rebellion, two ideas that are at the very heart of the Star Wars story.



Not my video, but it displays the battle I talked about before. Courtesy of youtube.com

I will however respond to some criticisms which are likely to come up eventually. The gameplay can be a little frustrating at times as you may have difficulty with defeating some of the baddies the first time you play through, and some of the powers have to be used in exactly the right place or in exactly the right way in order to progress through the game. But on the whole, these are very small problems and rarely actually get you killed, and when they do it is probably your fault in the first place.

And if your big complaint is that the game doesn’t have a really wide world for you to explore at your will, then I am sorry, I can’t help you much there. But the game does encourage you to explore the entire world that it does have. In order to change your costume, upgrade your character or upgrade your light saber you have to collect glowing boxes called holocrons which contain the various upgrades. These holocrons are located all over each level and sometimes in very hard to reach places that require you to use all of your various powers to their fullest extent. So while you not have hundreds of dime-a-dozen side quests, you do still have a highly immersive world to explore. Personally the lack of the side quests make this game more like the movies (the good ones that is). Luke only went on a side quest once to go fight Vader in The Empire Strikes Back and that ended with him getting his arm chopped off. Stick to what you are supposed to do and you will always have two arms, that's always been my motto.

No!!!! That's impossible! There's no way I could have avoided this by just freaking listening to Yoda! - Photo courtesy of ugo.com

You may dislike that the in-game movies come out of nowhere and seem to interrupt the gameplay, and again I can’t help you too much. Maybe, you should just stop complaining all the time. All I can say is that the scenes are really beautiful and even though the programmers could have probably made the transitions a little smoother, they are still really engrossing and you will appreciate the way they tell the story.

The only part of the game that I think is just plain bad takes place towards the end of the game. You have to defeat wave after wave of troops, each being more ridiculous than the previous, and if you don't kill things in the right order the next wave will come before you have finished the previous one. The guys you have to fight are just WAY TOO POWERFUL. Even the third time through the game with all my stats maxed out I managed to die several times at this part. That is until I figured out the easiest way to get passed this part. If you play it and want to know my secret, shoot me an email.

So that’s it. It’s not perfect but it is damn good. I give it 8 eviscerated jawas out of 10. It loses 2 points for the problems mentioned above, but they aren’t big enough to really hurt my enjoyment of the game and the story is a far better written Star Wars story than any of Episodes 1-3. Of course they are making a sequel, which I fear will not fit the real storyline as well as this one did, but it is sure to be a fun play. So if you are going to play the new one or just consider yourself a Star Wars fan you need to play Star Wars: The Force Unleashed. And if you are still concerned about the lack of multiplayer and remain unsatisfied with every other Star Wars game, then I again say “STFU, just wait for The Old Republic MMO to be released next year.”

And just to get your hopes up here are trailers for Star Wars: The Force Unleashed and The Old Republic. Enjoy these videos courtesy of Gamespy.com!


Friday, June 25, 2010

Kinect vs. Move vs. Wii – Why should we care?

The Electronic Entertainment Expo was a couple weeks ago, and one of the biggest topics of E3 was the continuing efforts in the realm of movement based video game controls. Microsoft unveiled its new super camera called Kinect and Sony showed its ridiculous controller called Move. What do these two new “breakthroughs” in video gaming have in common? Nintendo beat them to it…by like four years.

Photos Courtesy of IGN

So why are Microsoft and Sony even bothering? Sales for the Wii have continued to beat the pants off their competitors even though most people in the industry believe that the 360 and PS3 have the superior games. This is of course because the Wii has been attracting a lot of “casual gamers” or “people who play Wii Sports and Wii Fit and nothing else.” The point is that Microsoft and Sony desperately want to generate sales so what better way than to release something that has already been done before. Why waste time developing an original idea when we can repackage the same old gameplay with a prettier bow (good graphics).

So they have arms. Big Deal. - Photos Courtesy of IGN

So as I stated in the title of this article, why should we care? There is great potential for something new to come out of this, even though I don’t think either Sony or Microsoft has thought of them yet. Both Kinect and Move require a camera for their controls to work, whereas the Wii uses the sensor bar. This gives Sony and Microsoft an advantage in that they have the potential to do some things that the Wii just can’t in its current form.

I became really excited about Kinect because it doesn’t require a controller which allows you to have the full use of your hand during the game. Some people are complaining about the fact that they like having something in their hands while play. Blatant sexual innuendo aside, if you really want to have a stick in your hand while playing your new Harry Potter video game then go get a stick, spoon, dowel, or any swing-able object and use that as your wand. And the good news is you don’t have to pay 50 bucks to get a new stick when your stick-wrist-strap breaks cause you are swinging like you are beating a bear off of mauling a child who is holding a gaggle of baby ducks. Hooray imagery! As my friend Lee pointed out while we were discussing Kinect, the real potential is that you can be seated playing your new copy of Mass Effect 3 and lift one hand and wave one of your teammates over to hide behind a particular barricade. And Kinect would also allow you to yell audibles out loud to your players in the new NCAA Football through its voice recognition. The point is that I think the real potential for Kinect is not through games designed specifically to use it as the main control system, but rather as an accessory to be used to enhance your regular gameplay.

So the Move should have the same possibilities right? Well, I guess it does have a camera and microphone so it can do those things as well, and in point of fact, Sony had the camera and microphone since the PS2 days. So it does have all the capabilities that Kinect has, plus it has a motion controller. But what did Sony choose to focus on in their presentation? The fact that their controller DOES EXACTLY WHAT WII MOTION PLUS DOES! Almost their entire presentation on Move was a series of better looking wii games, except for when they discussed how it would be implemented into several of Sony’s already successful games like Heavy Rain, which is an awesome game as it is. They are going to use it for shooters like Socom, sports games like Grand Slam Tennis and Tiger Woods PGA Tour, and all the other things that you can already use your Wii for.

Needless to say, I am mostly unimpressed by the changes in gameplay that you would get from either Kinect or Move. I was impressed by the way Kinect will be used to change the way you interact with your Xbox 360, and I am impressed by Sony’s efforts in 3D which could also be really cool. But I think we can all agree that Motion Control is nothing to get excited about. It makes sense for them to do it because it can level the playing field for all the systems, but it is by no means revolutionary. The more realistic they can make the controls, the less it will feel like the video games are an escape into a different reality where we can do things that we could never do before. This is because if you make it so the controls can only do the things you can physically do yourself, then why wouldn’t I just go out and do it myself. And before you say “Grizz, you are really over-simplifying and that will never happen,” first let me say “I know I am, but I am just trying to make a point,” and “we should really hang out more, I like our talks.”

We all really should hang out more. You know you'll have a good time. - Photo Courtesy of Me

And this entire tirade has just been about the actual ingenuity of their new controls, I haven’t even complained about the pricing yet. Microsoft’s Kinect’s official pricing has not been announced yet, but many retailers are estimating about $150. Sony has released their pricing and the Motion Controller is only $50…but the Navigation Controller is another $30. Oh and the Eye camera is another 40. So that’s $120. Meanwhile a single Wii Controller with Wii MotionPlus is $50 and the numchuk attachment is $20, for a total of $70. And I suppose you may want Nintendo’s microphone, Wii Speak, for another $30, so its at most $100. I know that’s far more math than anyone wanted to do today but stay with me a little longer. With $100, Nintendo is still cheaper to play for nearly identical gameplay, and when you consider you already paid more for your PS3 or 360, the dollars really add up.

Yes. I did take a photo of my 360 with various bills from my wallet shoved in it. - Photo Courtesy of Me

So, why should we care about Kinect or Move? The answer is simple. since Microsoft and Sony have finally caught up to Nintendo in motion control, Nintendo can now move on to something else and continue coming up with all the new ideas in consoles and controllers.

DISCLAIMER: Just because the controls aren’t new or aren’t significantly better in theory, doesn’t mean they won’t be fun or worth purchasing, because the games that eventually come out for these various new controls will be good, so don’t be disheartened.

Thursday, June 24, 2010

Red Dead Redemption – A Review

Ok, so Rockstar Game is back again with its new(ish) old west style game Red Dead Redemption. For those of you who don’t know Rockstar brought us the Grand Theft Auto Series, the Max Payne Series, and some other games you probably don’t (and really shouldn’t) care about. If there is one thing that Rockstar knows how to do right its animated violence involving guns and knives. As we all know, the Grand Theft Auto series is notorious for their violence and is the cause of many controversial debates about video games and violence in the teens of America, and Red Dead Redemption is much in the same vein.

Graphically Similar...that must be a coincidence

Although it is not quite as lucrative to be a completely psychopathic murder in Red Dead Redemption, you still get paid to murder people, but as a vigilante instead of just for fun. You also get the choice to just capture the baddies instead of killing them, which I guess is Rockstar’s way of saying “See, you don’t necessarily have to go to hell for this.” They even give you spontaneous chances to save hookers from being murdered outside of bars. It’s good to see Rockstar giving you the option of taking the moral high ground. However you do still have to shoot people…lots of people. Like almost everything you do results in your murdering someone or something. My first horse race resulted in me killing my horse three times before I had finally memorized where all the cliffs were. Granted I wasn’t supposed to be killing my horses, it just happened, way too easily. Horses aren’t the brightest animals in the world, but I believe in the real world the horse would not have galloped off of the cliff even if I was spurring it on. But I digress.

This should have happened every time I approach a cliff...it doesn't

The point I am trying to make is that Rockstar is good at what it does. Red Dead Redemption has a pretty good story, relatively easy to pick up gameplay, and the all important aspect of any Rockstar game, gratuitous violence. But it’s not perfect, and it bothers me that so many other reviewers treat like it is something really fantastic. The fact of the matter is that Rockstar doesn’t have original thoughts anymore. Red Dead is fun, no doubt about that, but is it ground breaking in any way? Absolutely not. RDR is GTA in the old west. Instead of vehicles of 20 or so different types and colors for you to steal, you have horses, of one type with 4 colors. And I suppose you can steal some wagon’s or stage coaches, but all of these also rely on the 4 different horses for acceleration. You also have the wonderfully unoriginal mission format. You get the mission, go to the place, kill everyone inside and return home before you get caught by either the lawmen (police) or gang members (gang members). There is even a little map that tells you where to go just like in GTA. Like I said, its still fun, but it is far from original.

There is another problem with Red Dead Redemption which has carried over from GTA. Whenever you slightly nudge someone in this game they take a dive like they are playing soccer for Portugal. I’m looking at you Ronaldo and every other soccer player who has ever been bumped a little! No one but the ref on the field ever buys that crap. YOU ARE KILLING A BEAUTIFUL SPORT WITH THAT! I have seen two football players run into each other at full speed end up in a perfect stalemate with neither falling at first. But, again, I digress.

Look at that face! He just screams "Please! Believe that this fall is his fault! There is no way I could be faking! Why else would I be screaming in pain!?!?!?!?!" (photo courtesy of the BBC)

I can’t help it that the walking and horse riding controls aren’t perfect, so I shouldn’t fail a side mission where I am trying to help round up some criminals because the stupid lawman stands too close to my horse. And it’s not even like in Assassin’s creed where you kind of bump into people and they kind of shrug it off and keep going on their merry way. If you bump into someone in RDR you might as well just turn around and shoot them in the head because they are going to be really pissed at you like you had walked up and smacked a baby out of their hands. And thanks to RDR’s Dead Eye shooting system where you can slow time down to target multiple points on a person, you could probably shoot them 6 or so times before they finish calling you a jerk. I mean I get a little frustrated when people don’t make an effort to move to one side on the side walk but I don’t dive to the dirt screaming “Hey, watch it!”

This is a very small problem, but it’s the small problems that always bug me the most. Why not just take a little extra time and fix that mechanic of the game? I mean they thought to include a scoreboard that keeps track of how many of every thing I have killed, and how many times I chose to skip the waste of time riding shotgun in a stage coach, and which particular revolver I use most, which is particularly pointless considering that there is really no noticeable difference between each gun of a certain type as far as killing capacity.

How could this possibly be worth skipping? Trust me they find a way.

It may sound like I have been complaining a lot, but that’s only because I am. But I want to reiterate, it’s a good game. I recommend it. It’s a lot of fun, for a lot of the same reasons that GTA is always fun. It even has a better story than most GTA games. My concern is that, with little problems like I have mentioned above, Rockstar is becoming too mainstream, and when game producers become mainstream, they never take the time to fix the little problems. These problems will then plague their games forever more. So while hoping that these are the last I see of this problem, I give Red Dead Redemption, available for the PS3 and Xbox 360, eight Dead Eye shots to the face out of ten.

All non-BBC photos from IGN and its affiliates