The German and the French don’t like each other very much; which is why I didn’t expect much from Carcassonne. I mean, a game made by a German about a French city? it is not very encouraging from the get-go. However, it seemed similar to one of my favorite board games, Settlers of Catan, so I made a blind purchase, and I’m really happy to say it’s a great game. Jawohl!
Saturday, July 31, 2010
Wednesday, July 28, 2010
NCAA Football 2011-The Review we've all been waiting for-Part 1
Monday, July 19, 2010
Sin and Punishment - Ok, that was fun, but what did I just do?
In any case, because I am so wise and you all try to emulate me, I can only assume that you also watch the same TV networks as me. And if you have been brushing up on your Spongebob trivia, or enjoy the pure comedy that is the Penguins of Madagasgar, then you have probably seen a weird commercial for Sin and Punishment: Star Successor for the Wii. I don't know if it was the intention of the commercial to be just vague and weird enough to make me look up more info about this game, but that is what happened. Turns out the "Star" that this game is the "Successor" of is the first Sin and Punishment game which was only released in
This is not good news for those of us who like to know the whole story behind a game. And I think it is completely reasonable to ask for the whole story. If you didn’t read the first couple of the Harry Potter books, you probably never felt it was necessary or even worthwhile to read the later ones. You had no emotional attachment to the characters and had no understanding of why should give a crap about Harry Potter. The same goes for video games.
But the gameplay for Star Successor looked good enough for me to look into it. I just happened to have a gift card and decided this good be a worthwhile investment. And it turns out I am right.
The game is about a guy and girl who are on the run from some baddies called the Nebulox. It is unclear at the start of the game why you are running, but apparently it because the girl is a monster of some sort and you need to protect her from the Nebulox that are also kind of monsters. Oh and you’re a Nebulox, but you want to help the girl instead of capturing or killing her like you are supposed to. You know, its your classic story of boy meets girl, girl is a monster, boy’s former co-workers try to kill both of them.
You might be thinking, “Wait…what?” Exactly! This story makes next to no sense, and I didn’t even tell you about the Lion and Eagle that twist themselves together in order to blast you with fire and lasers, or the giant monster that you defeat, but still manages to spit out its baby which happens to be a hamster with a license to operate cranes and other heavy machinery.
That's the hamster baby and this is what you can expect from the gameplay; constant action
But the good news is that this crazy story is completely secondary to the great game play. If you were anything like me as a kid, you probably played your fair share of arcade shooting games at Chucky Cheese’s or between games of Laser Tag at your local purveyor of laser tag and laser tag related goods. Sin and Punishment is just like those games. Even on its easiest setting the game is tough and you will have to try some parts several times before you will beat it. And the constant flow of enemies never lets you down. You are constantly fighting for your virtual life and you will never be bored with this game.
It is really refreshing to find a game that is just so much fun to play that you don’t even care that you don’t really understand what it going on, or why anything happens the way it does. Nintendo should take a lesson from Sin and Punishment: Star Successor and make more rail shooting games that aren't zombie shooters like House of the Dead. The Wii is made for this kind of gameplay and with a little storyline they just may come up with some truly incredible gaming experiences. Sin and Punishment: Star Successor gets 3/10 for storyline and 9/10 for gameplay so that averages out to 6 evil hamsters out of 10.
Tuesday, July 13, 2010
Peggle: Or how I learned to Stop Worrying and Love the Unicorn
Each character has a different special ability that is unlocked when your ball hits a green peg. For example, the pedophile dragon shown above makes your next two balls to catch on fire and burn every peg they touch; another extends the ball catcher so that it’s easier to get extra balls. This adds some very good variety and strategy to a game that is, for the most part, about pointing your cannon and letting gravity do its work.
After all the orange pegs are cleared, the ball catcher disappears, and a row of five holes with different bonus levels show up. At the same time, Beethoven’s Ode to Joy starts blasting through your speakers. Finally, when your ball lands inside one of the holes, rainbows and stars shoot out of it, and you move on to the next level.Hi! I’m here to end you! - photo from kombo.com
-Eto
Saturday, July 10, 2010
Yearly Installments of Games - The Search for More Money
Wednesday, July 7, 2010
ModNation Racers – Can anyone other than Nintendo Make a Good Kart Racer?
The short version of the story is that Tag wants to be a racer but he doesn’t have the money to race so his Mother fronts the money and finds a racing coach for Tag. After Tag starts to gain some recognition his car gets destroyed and Tag then has to race for the ModNation equivalent of “The Man,” his Uncle who works for Conservative Motors, a car company that makes really boring cars. After a couple races for Conservative Motors, Tag gets fed up and finds another way to keep racing. And, all the while, Tag slowly develops an arch rival in Espresso, the top racer in ModNation. This makes for a much more complex story than you get from most kart racers, in that the actual racing is the story as opposed to Diddy Kong or Crash Team racing game in which the racing is used as a method of obtaining things for the story. The story for ModNation Racers is just overall more realistic than the typical story of a racing game.
But story should not be the most important part of a racing game. The racing should be. And unfortunately this is a weakness in ModNation Racers. The weapons are somewhat boring in that instead of having a dozen different weapons they have just 4 weapons that get upgraded to greater levels of effectiveness. While this does make collecting weapons worthwhile it also makes first level weapons too weak to really be effective and top tier weapons so effective that getting hit by one of them can drop you from 1st to 8th in an instant. There is absolutely no insentive to use a 1st tier weapon, and once you get a second tier you may as well just wait for the third tier weapon upgrade because its just one more item pod. And during the eternity you have to sit waiting for your car to restart, they have already come out with 6 new games you should probably be playing instead of this.
And then there are the problems with control. Unlike Mario Kart Wii, where the controls are so smooth they could probably convince your sister to sleep with them without even getting her drunk first, ModNation Racers’ controls leave a lot to be desired. It is far too easy to take yourself out of a race for good. And when certain race requirements require you to spin or drift a certain amount in a race, you will often find yourself drifting to much on a turn and losing your directional control, or spin just a little two far while you are in the air, and land facing the wrong direction. The point is that they have you do too much personally and the controls become a little clunky, and in the end take away from the game experience.
However I have not yet spoken about the most unique aspect of ModNation Racers, the customization aspect. ModNation Racers goes to great lengths to give the user vast customizability in cars, characters and even race tracks. You have the ability to create your own race tracks using the same track creator the makers of the game used, or at least that’s what they claim. And though your car doesn’t go any faster based on how you design it, it does give creative players a chance to make their cars their own. Customizing your Mod (character) is a lot of fun too and even enhances the story a bit in that the Tag in the career mode, is whatever Mod you happen to have been using when you entered Career Mode. But if you don’t much care for customization and just wish there were some ready made characters for you to become attached to as your favorite like they have in every other kart racer, then you will be very disappointed with ModNation Racers because they have only one playable character that you didn’t personally create.
On the whole a good game, but if you are hoping that someone will have finally given us a kart racing game that will match the omnipresent Mario Kart, then sadly you will be disappointed. ModNation Racers for the PS3 and PSP gets 7.5 clever game references out of 10.
Sunday, July 4, 2010
Happy 4th of July - Nothing says America like massive gun battles in Team Fortress 2!
Team Fortress 2 for the PC- A Review
Team Fortress 2 isn't your ordinary First Person Shooter. A game that looks like “The Incredibles” and handles like “Rambo”, the game takes a different approach to multiplayer shoot'em ups.
Released by Valve Corporation in 2007 for the PC, PS3 and Xbox 360, the game was included in “The Orange Box” which included “Half Life 2” and “Portal” as well as TF2. Having played Valve games like Half Life or games based on the Half Life 2 engine like Couterstrike since grade school, I had high expectations for TF2 and figured that after countless hours of CS Source I figured I could come in guns-a-blazing to another online shooter. After the first two matches I quickly realized that there was a lot more to this game then just aiming and shooting.
The game itself revolves around working as a team (so thats where they got the name from!!) to complete an objective, ranging from standard capture the flag, to capture the point, to the more random fan maps that create their own goals. The difference that makes this game unique is that players choose unique classes instead of simply choosing specific weapons. Nine classes in total, each class has a unique set of weapons and abilities which gives it both advantages and disadvantages in the battlefield, a lesson that is quickly learned when beginning to fight other classes. The nine different characters are divided into subsets of “Offensive” “Defensive” and “Support” roles, and in order to have a balanced team the combination of these categories are of the utmost importance. A team composed of Scouts (a quick lighweight class with powerful weapons but a small health bar) might seem like a great idea at first, but after an enemy builds a machine sentry, or a Heavy unloads a few hundred rounds of Gatling gun ammo into your team you quickly learn that having a Sniper or a Spy might be a good idea (although some teams seem to learn this lesson the painful way). As a whole, the class base system adds a second element of skill to the game other than regular aim. While being accurate certainly helps, knowing when and how to use the abilities of your class to bypass obstacles or take down enemies can prove significantly more useful.
This video gives a quick run though of each of the classes.
So you might be thinking “Alright, so the game's got classes, I had that back in 2002 with Battlefield 1942, whats the big deal?” Aha! I'm glad you asked. At the launch of the game this question was one that many asked, and its an understandable one. What many players didn't expect was the wave of updates that was about to dramatically change the simplicity of the game. One day I sat down at the computer to log on for a couple of matches after school, and as I run out into the battlefield I'm mowed down by a gun I don't recognize. Thinking it might be a potential hacker, or a player with a different gun skin, I run out and a different player once again mows me down with a weapon I hadn't seen before. Rushing to the all-knowing internet, I quickly realized what was going on: NEW CONTENT!
The only negative aspect of the game I've noticed so far doesn't lie within the game itself, but rather in dealing with other players. As many of you already know after playing online games, sometimes people are unhelpful or downright bad at working as a team. Someone who's convinced that they're the end all be all of FPS strategy and teamwork might try yelling orders for an entire match, only to see that no one listens. Trash-talking, lack of common sense or refusal to cooperate all make a team based game a lot harder to player. In short, if you're not looking to deal with other people when playing your online multiplayer game....you might wanna pick a game without “team” in the title.
Some are better at pissing off teammates than others...
So to summarize, Team Fortress 2 for the PC is a game that has a solid foundation improved upon by the continuous stream of free updates Valve releases. Its fun, its challenging, and most importantly you get to shoot people with a plethora of different weapons. On a scale from “1” to “Buy it” I would rate it as “Should already own it”. Get it, play it, ….play it some more.
-Spence