Team Fortress 2 for the PC- A Review
Team Fortress 2 isn't your ordinary First Person Shooter. A game that looks like “The Incredibles” and handles like “Rambo”, the game takes a different approach to multiplayer shoot'em ups.
Released by Valve Corporation in 2007 for the PC, PS3 and Xbox 360, the game was included in “The Orange Box” which included “Half Life 2” and “Portal” as well as TF2. Having played Valve games like Half Life or games based on the Half Life 2 engine like Couterstrike since grade school, I had high expectations for TF2 and figured that after countless hours of CS Source I figured I could come in guns-a-blazing to another online shooter. After the first two matches I quickly realized that there was a lot more to this game then just aiming and shooting.
The game itself revolves around working as a team (so thats where they got the name from!!) to complete an objective, ranging from standard capture the flag, to capture the point, to the more random fan maps that create their own goals. The difference that makes this game unique is that players choose unique classes instead of simply choosing specific weapons. Nine classes in total, each class has a unique set of weapons and abilities which gives it both advantages and disadvantages in the battlefield, a lesson that is quickly learned when beginning to fight other classes. The nine different characters are divided into subsets of “Offensive” “Defensive” and “Support” roles, and in order to have a balanced team the combination of these categories are of the utmost importance. A team composed of Scouts (a quick lighweight class with powerful weapons but a small health bar) might seem like a great idea at first, but after an enemy builds a machine sentry, or a Heavy unloads a few hundred rounds of Gatling gun ammo into your team you quickly learn that having a Sniper or a Spy might be a good idea (although some teams seem to learn this lesson the painful way). As a whole, the class base system adds a second element of skill to the game other than regular aim. While being accurate certainly helps, knowing when and how to use the abilities of your class to bypass obstacles or take down enemies can prove significantly more useful.
This video gives a quick run though of each of the classes.
So you might be thinking “Alright, so the game's got classes, I had that back in 2002 with Battlefield 1942, whats the big deal?” Aha! I'm glad you asked. At the launch of the game this question was one that many asked, and its an understandable one. What many players didn't expect was the wave of updates that was about to dramatically change the simplicity of the game. One day I sat down at the computer to log on for a couple of matches after school, and as I run out into the battlefield I'm mowed down by a gun I don't recognize. Thinking it might be a potential hacker, or a player with a different gun skin, I run out and a different player once again mows me down with a weapon I hadn't seen before. Rushing to the all-knowing internet, I quickly realized what was going on: NEW CONTENT!
The only negative aspect of the game I've noticed so far doesn't lie within the game itself, but rather in dealing with other players. As many of you already know after playing online games, sometimes people are unhelpful or downright bad at working as a team. Someone who's convinced that they're the end all be all of FPS strategy and teamwork might try yelling orders for an entire match, only to see that no one listens. Trash-talking, lack of common sense or refusal to cooperate all make a team based game a lot harder to player. In short, if you're not looking to deal with other people when playing your online multiplayer game....you might wanna pick a game without “team” in the title.
Some are better at pissing off teammates than others...
So to summarize, Team Fortress 2 for the PC is a game that has a solid foundation improved upon by the continuous stream of free updates Valve releases. Its fun, its challenging, and most importantly you get to shoot people with a plethora of different weapons. On a scale from “1” to “Buy it” I would rate it as “Should already own it”. Get it, play it, ….play it some more.
-Spence
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